# Hurry Curry! - a game about cooking # Copyright (C) 2025 Hurry Curry! contributors # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as published by # the Free Software Foundation, version 3 of the License only. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see . # class_name SceneTransition extends Control @onready var black_anim: AnimationPlayer = $black_fader @onready var text_anim: AnimationPlayer = $text_fader @onready var text: Label = $text_margin/text var s_current = false var s_target = false var fading = false signal animation_end func _ready(): $black.visible = true text.visible = true text.text = "" func set_loading_text(s: String): text.text = s text_anim.play("fade") func next(): while fading: await animation_end if s_target == s_current: return fading = true if s_target: if text.text != "": text_anim.play_backwards("fade") await text_anim.animation_finished black_anim.play_backwards("fade") await black_anim.animation_finished self.mouse_filter = Control.MOUSE_FILTER_IGNORE set_loading_text("") s_current = true else: self.mouse_filter = Control.MOUSE_FILTER_STOP black_anim.play("fade") await black_anim.animation_finished await get_tree().process_frame # animation finishes one frame early s_current = false fading = false animation_end.emit() await next() func fade_in(): s_target = true await next() func fade_out(): s_target = false await next() func _exit_tree(): if fading: push_error("SceneTransition destroyed while fading")