# Hurry Curry! - a game about cooking # Copyright (C) 2025 Hurry Curry! contributors # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as published by # the Free Software Foundation, version 3 of the License only. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see . # class_name ControllerExplanation extends DeviceExplanation const MODULATE_SPEED := 5. var double_handed := false @onready var left_hand: Node2D = $Control/Node2D/InteractLeft @onready var right_hand: Node2D = $Control/Node2D/InteractRight @onready var left_arrow: Sprite2D = $Control/Node2D/Arrow4 @onready var interact_right_label: Label = $Control/Node2D/InteractRight/Label func toggle_double_handed(val: bool) -> void: double_handed = val left_hand.visible = val left_arrow.visible = val interact_right_label.text = tr("c.controls_explanation.interact_right") if val else tr("c.settings.input.interact") var t := 0. func _process(delta: float) -> void: if not double_handed: return t += delta var weight: float = (cos(t * MODULATE_SPEED) - 1.) * -0.5 for i: Node2D in [left_hand,right_hand]: i.modulate = Color.WHITE.lerp(Color("ffcd59ff"), weight) var size_ := lerpf(1, 1.2, weight) i.scale = Vector2(size_, size_)