# Hurry Curry! - a game about cooking # Copyright (C) 2025 Hurry Curry! contributors # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as published by # the Free Software Foundation, version 3 of the License only. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see . # extends Control class_name PopupMessage const SERVER_MESSAGE_SCENE = preload("res://gui/overlays/popup_message/server_message.tscn") var positional_messages = {} @onready var positional_messages_node: Control = $Positional @onready var server_msg = $Static/VBox/ServerMessage @onready var server_msg_label: Label = $Static/VBox/ServerMessage/CenterContainer/Label @onready var server_msg_timer: Timer = $ServerMessage @onready var game: Game = $"../../Game" # TODO func _process(_delta: float): for pos: Vector2 in positional_messages.keys(): var msg: PositionalMessage = positional_messages[pos] var pos_3d = Vector3(pos.x + 0.5, 1.5, pos.y + 0.5) var pos_2d = get_viewport().get_camera_3d().unproject_position(pos_3d) msg.node_2d.position = pos_2d.clamp( Vector2.ZERO + 0.5 * msg.node.size, Vector2(get_viewport_rect().size) - 0.5 * msg.node.size ) if msg.node.size != msg.last_size: msg.last_size = msg.node.size msg.node.position = -0.5 * msg.last_size func display_server_msg(msg: String, auto_remove := true): server_msg.show() server_msg_label.text = msg if auto_remove: server_msg_timer.start() func _on_server_timeout() -> void: clear_server_msg() func display_server_msg_positional(text: String, pos: Vector2, use_monospace: bool): var msg := PositionalMessage.new() msg.node = SERVER_MESSAGE_SCENE.instantiate() msg.node_2d = Node2D.new() positional_messages_node.add_child(msg.node_2d) msg.node_2d.add_child(msg.node) msg.node.set_text(text, use_monospace) msg.node.size = Vector2.ZERO msg.position = pos positional_messages[pos] = msg func clear_server_msg(position_ = null): if position_ == null: server_msg_timer.stop() server_msg.hide() else: if position_ in positional_messages: var msg: PositionalMessage = positional_messages[position_] msg.node_2d.queue_free() positional_messages.erase(position_) class PositionalMessage: var node: ServerMessage var node_2d: Node2D var position: Vector2 var last_size: Vector2