/* Hurry Curry! - a game about cooking Copyright (C) 2025 Hurry Curry! Contributors This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, version 3 of the License only. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see . */ shader_type canvas_item; uniform float blur_amount : hint_range(-2.0, 10.0); uniform float mix_amount : hint_range(0.0, 1.0); uniform float mix_amount_no_blur : hint_range(0.0, 1.0); uniform vec4 color_over: source_color; uniform sampler2D SCREEN_TEXTURE : hint_screen_texture, filter_linear_mipmap; uniform bool enable_blur; void fragment() { if (enable_blur) { vec4 blurred = textureLod(SCREEN_TEXTURE, SCREEN_UV, blur_amount); COLOR = mix(blurred, color_over, mix_amount); } else { COLOR = mix(texture(SCREEN_TEXTURE, SCREEN_UV), color_over, mix_amount_no_blur); } }