extends Node3D func update(params: Dictionary): $Wind.emitting = params["wind"] > 0.1 var a: ParticleProcessMaterial = $Wind.process_material a.initial_velocity_max = params["wind"] * 15. a.initial_velocity_min = params["wind"] * 15. $Rain.emitting = params["rain"] > 0.1 $Rain.amount = params["rain"] * 500