# Hurry Curry! - a game about cooking # Copyright (C) 2025 Hurry Curry! contributors # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as published by # the Free Software Foundation, version 3 of the License only. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see . # class_name Basket extends Item var steam: CPUParticles3D = load("res://map/items/steam.tscn").instantiate() var bubbles: CPUParticles3D = load("res://map/items/deep_frying.tscn").instantiate() func _init(owned_by_: Node3D): super(owned_by_) add_child(load("res://map/items/basket.tscn").instantiate()) base.add_child(steam) base.add_child(bubbles) base.position.z = -.075 func add_contents(contents: Array[String]): for i in contents: match i: "french-fries": base.add_child(load("res://map/items/french_fries_basket.tscn").instantiate()) _: super([i]) func progress(position_: float, speed: float, warn: bool): super(position_, speed, warn) steam.emitting = true bubbles.emitting = true if warn: steam.color = Color(.2, .2, .2) else: steam.color = Color(1.,1.,1.) func finish(): super() steam.emitting = false bubbles.emitting = false static func base_position() -> Vector3: return Vector3(0.,0.015, 0.)