# Hurry Curry! - a game about cooking # Copyright 2024 nokoe # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as published by # the Free Software Foundation, version 3 of the License only. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see . # class_name Burned extends Item var steam: CPUParticles3D = load("res://map/items/steam.tscn").instantiate() func _init(owned_by_: Node3D): super(owned_by_) steam.color = Color(0., 0., 0.) add_child(load("res://map/items/burned.tscn").instantiate()) base.add_child(steam) func _ready(): steam.emitting = true static func base_position() -> Vector3: return Vector3(0., .2, 0.)