[gd_scene load_steps=4 format=3 uid="uid://cmsirxgv7iqnk"] [ext_resource type="ArrayMesh" uid="uid://djenv8k2nnqyt" path="res://map/items/coconut.res" id="1_c4upd"] [ext_resource type="Texture2D" uid="uid://dgcs4wkxsxe6a" path="res://map/textures/palette.png" id="2_e3g14"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_qtcu3"] resource_name = "Material.001" cull_mode = 2 albedo_texture = ExtResource("2_e3g14") [node name="Coconut" type="Node3D"] [node name="Mesh" type="MeshInstance3D" parent="."] transform = Transform3D(0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, 0, 0.2, 0) mesh = ExtResource("1_c4upd") skeleton = NodePath("") surface_material_override/0 = SubResource("StandardMaterial3D_qtcu3")