[gd_scene load_steps=3 format=3 uid="uid://c2g5ncvn45263"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_3xkdk"] albedo_color = Color(0.9153118, 0.62961817, 0.44200557, 1) roughness = 0.0 [sub_resource type="SphereMesh" id="SphereMesh_iygiy"] material = SubResource("StandardMaterial3D_3xkdk") radius = 0.1 height = 0.2 [node name="DeepFrying" type="CPUParticles3D"] emitting = false mesh = SubResource("SphereMesh_iygiy") emission_shape = 6 emission_ring_axis = Vector3(0, 1, 0) emission_ring_height = 0.1 emission_ring_radius = 0.1 emission_ring_inner_radius = 0.05 emission_ring_cone_angle = 90.0 direction = Vector3(0, 1, 0) gravity = Vector3(0, -1, 0) initial_velocity_min = 0.2 initial_velocity_max = 0.4 scale_amount_min = 0.2 scale_amount_max = 0.5