# Hurry Curry! - a game about cooking # Copyright 2024 tpart # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as published by # the Free Software Foundation, version 3 of the License only. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see . # class_name Glass extends Item func _init(owned_by_: Node3D, contents: Array): super(owned_by_) add_child(load("res://map/items/glass.tscn").instantiate()) for i in contents: var item: Item match i: "water": item = GlassFill.new(self, Color(.5, .6, .8)) "strawberry-shake": item = GlassFill.new(self, Color(.98, .55, .71)) _: push_error("Glass fill not implemented: %s" % contents) base.add_child(item) func setup_sounds(): # TODO: Add custom glass sounds; For now use plate sounds as they are similar take_sound.setup([preload("res://map/items/sounds/plate_take.ogg")]) put_sound.setup([preload("res://map/items/sounds/plate_put.ogg")]) #static func base_position() -> Vector3: # return Vector3(0., 0.05, 0.)