[gd_scene load_steps=3 format=3 uid="uid://dvdwxct8qu2fm"] [ext_resource type="ArrayMesh" uid="uid://byebq6oifi2jk" path="res://map/items/glass_fill.res" id="1_apxu2"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_g0wwk"] resource_local_to_scene = true resource_name = "Material.002" cull_mode = 2 metallic_specular = 0.0 [node name="GlassFill" type="MeshInstance3D"] transform = Transform3D(0.125, 0, 0, 0, 0.125, 0, 0, 0, 0.125, 0, 0.125, 0) lod_bias = 3.0 mesh = ExtResource("1_apxu2") skeleton = NodePath("") surface_material_override/0 = SubResource("StandardMaterial3D_g0wwk")