# Hurry Curry! - a game about cooking # Copyright 2024 nokoe # Copyright 2024 tpart # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as published by # the Free Software Foundation, version 3 of the License only. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see . # class_name Pan extends Item var steam: CPUParticles3D = load("res://map/items/steam.tscn").instantiate() func _init(owned_by_: Node3D, contents: Array): super(owned_by_) add_child(load("res://map/items/pan.tscn").instantiate()) base.add_child(steam) for c in contents: base.add_child(ItemFactory.produce(c, owned_by_)) func progress(position_: float, speed: float, warn: bool): super(position_, speed, warn) steam.emitting = true if warn: steam.color = Color(.2, .2, .2) else: steam.color = Color(1.,1.,1.) func finish(): super() steam.emitting = false func setup_sounds(): take_sound.setup([preload("res://map/items/sounds/pot_take.ogg")]) put_sound.setup([preload("res://map/items/sounds/pot_put.ogg")]) static func base_position() -> Vector3: return Vector3(0.,0.015, 0.)