[gd_scene load_steps=3 format=3 uid="uid://sk5i14bxi0qr"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_tqrr3"] vertex_color_use_as_albedo = true [sub_resource type="SphereMesh" id="SphereMesh_baneh"] material = SubResource("StandardMaterial3D_tqrr3") radius = 0.1 height = 0.2 [node name="Processing" type="CPUParticles3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.6, 0) emitting = false amount = 15 local_coords = true mesh = SubResource("SphereMesh_baneh") emission_shape = 6 emission_ring_axis = Vector3(0, 1, 0) emission_ring_height = 0.2 emission_ring_radius = 0.05 emission_ring_inner_radius = 0.0 direction = Vector3(0, 1, 0) spread = 180.0 gravity = Vector3(0, 0, 0) scale_amount_min = 0.75 scale_amount_max = 1.1