# Hurry Curry! - a game about cooking # Copyright (C) 2025 Hurry Curry! contributors # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as published by # the Free Software Foundation, version 3 of the License only. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see . # extends Node3D @onready var map: Map = $Map func _ready() -> void: init_map() func init_map(): var map_tile = func (t): match t: ".": return ["floor"] "=": return ["counter"] "s": return ["stove"] "c": return ["chair"] "t": return ["table"] "o": return ["oven"] "#": return ["wall"] _: push_error("unknown tile: ", t) var tiles = [ "...............", "###############", "=oo==ss===.ctc#", "..............#", ".............=#", ".............=#", ".............=#" ].map(func (l): return Array(l.split("")).map(map_tile)) var offset = Vector2i(floor(tiles[0].size() / 2), floor(tiles.size() - 2)) var pos_to_tile: Dictionary[Vector2i, Array] = {} # : Dictionary[Vector2i, Array[String]] for y in range(tiles.size()): for x in range(tiles[y].size()): pos_to_tile[Vector2i(x,y) - offset] = tiles[y][x] map.set_all_tiles(pos_to_tile) map.flush()