# Hurry Curry! - a game about cooking # Copyright 2024 metamuffin # Copyright 2024 nokoe # Copyright 2024 tpart # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as published by # the Free Software Foundation, version 3 of the License only. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see . # class_name ProgressBar3D extends MeshInstance3D var beep_node: PlayRandom = load("res://audio/play_random.tscn").instantiate() var speed := 0. var position_ := 0. func _ready(): add_child(beep_node) beep_node.randomize_pitch = false beep_node.volume_db = -12 beep_node.setup([load("res://audio/beep.ogg")]) func update(new_position: float, new_speed: float, warn: bool): speed = new_speed position_ = new_position var mat: ShaderMaterial = get_active_material(0) mat.set_shader_parameter("progress", position_) mat.set_shader_parameter("bad", warn) if warn and speed > 0: beep_node.start_autoplay() else: beep_node.stop_autoplay() func _process(delta: float): position_ += delta * speed var mat: ShaderMaterial = get_active_material(0) mat.set_shader_parameter("progress", position_)