/* Undercooked - a game about cooking Copyright 2024 nokoe Copyright 2024 tpart This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, version 3 of the License only. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see . */ shader_type spatial; render_mode unshaded; uniform float progress = 0.; uniform bool bad = false; void fragment() { vec3 color = vec3(0., .5, 0.); float alpha_fac = 1.; if (bad) { color = vec3(1., 0., 0.); alpha_fac = sin(TIME * 15.) * .5 + 1.; } if (UV.x > progress) { ALPHA = 1.; color = vec3(0.1, 0.1, 0.1); } ALPHA *= alpha_fac; ALBEDO = color; } void vertex() { mat4 modified_model_view = VIEW_MATRIX * mat4( INV_VIEW_MATRIX[0], INV_VIEW_MATRIX[1], INV_VIEW_MATRIX[2], MODEL_MATRIX[3] ); MODELVIEW_MATRIX = modified_model_view; }