# Hurry Curry! - a game about cooking # Copyright (C) 2025 Hurry Curry! contributors # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as published by # the Free Software Foundation, version 3 of the License only. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see . # @abstract class_name ActiveInteractCounter extends CounterBase var interact_sound: AudioStreamPlayer3D = AudioStreamPlayer3D.new() var interact_tool: Node3D var acting_players: Array[Player] = [] var play_character_animation: Callable func _init(ctx: TileFactory.TileCC, station_model_: PackedScene, interact_tool_path: NodePath, play_character_animation_: Callable, audio_stream_: AudioStream): super(ctx, station_model_) interact_sound.stream = audio_stream_ add_child(interact_sound) interact_tool = base.get_node(interact_tool_path) play_character_animation = play_character_animation_ func progress(position_: float, speed: float, warn: bool, acting_players_: Array[Player]): super(position_, speed, warn, acting_players) if speed != 0.: if not interact_sound.playing: interact_sound.play() acting_players = acting_players.filter(is_instance_valid) # Some players might have disconnected var players_who_stopped := G.unordered_array_difference(acting_players, acting_players_) for p: Player in players_who_stopped: if p != null: play_character_animation.call(p, false) for p: Player in acting_players_: interact_tool.visible = false play_character_animation.call(p, true) elif speed == 0: interact_sound.stop() interact_tool.visible = true for p: Player in acting_players: play_character_animation.call(p, false) acting_players = acting_players_ func finish(): super() acting_players = acting_players.filter(is_instance_valid) # Some players might have disconnected for p: Player in acting_players: play_character_animation.call(p, false) interact_tool.visible = true interact_sound.stop() static func interact_target() -> Vector3: return Vector3(0., 0.575, 0.)