/* Hurry Curry! - a game about cooking Copyright (C) 2025 Hurry Curry! Contributors This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, version 3 of the License only. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see . */ shader_type spatial; uniform float angle = .2; uniform float frequency = .5; uniform float width = .2; uniform float speed = 1.; uniform float alpha_fac = 1.; void fragment() { ALBEDO = vec3(1., 1., 0.); vec2 uv = UV.xy; uv.x = abs(2. * uv.x - 1.); float alpha = step( mod(uv.y - TIME * speed + angle * uv.x, frequency), width ); ALPHA = alpha * alpha_fac; }