[gd_scene load_steps=4 format=3 uid="uid://60wue8ult1bx"] [ext_resource type="Shader" uid="uid://2cpdtie0rquv" path="res://map/tiles/conveyor_direction.gdshader" id="1_47s57"] [sub_resource type="QuadMesh" id="QuadMesh_hr8jj"] size = Vector2(0.8, 1) [sub_resource type="ShaderMaterial" id="ShaderMaterial_h5q6r"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("1_47s57") shader_parameter/angle = 0.2 shader_parameter/frequency = 0.5 shader_parameter/width = 0.2 shader_parameter/speed = 1.0 shader_parameter/alpha_fac = 1.0 [node name="ConveyorDirection" type="MeshInstance3D"] transform = Transform3D(1, 0, 0, 0, 1.19249e-08, 1, 0, -1, 1.19249e-08, 0, 0, 0) mesh = SubResource("QuadMesh_hr8jj") surface_material_override/0 = SubResource("ShaderMaterial_h5q6r")