class_name ConveyorModel extends Node3D var alpha: float = 0. @onready var mat: ShaderMaterial = $ConveyorDirection.get_active_material(0) func _process(delta): alpha = Global.interpolate(alpha, 0., delta) mat.set_shader_parameter("alpha_fac", alpha) func to_direction(direction: Vector2): direction.y *= -1 $ConveyorDirection.rotation.y = direction.angle() + .5 * PI alpha = 1.