# Hurry Curry! - a game about cooking # Copyright (C) 2025 Hurry Curry! contributors # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as published by # the Free Software Foundation, version 3 of the License only. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see . # class_name ConveyorModel extends Node3D var alpha: float = 0. @onready var mat: ShaderMaterial = $ConveyorDirection.get_active_material(0) func _process(delta): alpha = G.interpolate(alpha, 0., delta) mat.set_shader_parameter("alpha_fac", alpha) func to_direction(direction: Vector2): direction.y *= -1 $ConveyorDirection.rotation.y = direction.angle() + .5 * PI alpha = 1.