# Hurry Curry! - a game about cooking # Copyright 2024 nokoe # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as published by # the Free Software Foundation, version 3 of the License only. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see . # class_name CuttingBoard extends CounterBase var board = load("res://map/tiles/cutting_board.tscn").instantiate() func _init(rename: String, neighbors: Array): super(rename, neighbors) base.add_child(board) func progress(position_: float, speed: float, warn: bool, acting_player): super(position_, speed, warn, acting_player) var knife: Node3D = board.get_node("Knife") knife.visible = speed == 0 if acting_player != null: var acting_character: Character = acting_player.character acting_character.cutting = speed != 0 static func interact_target() -> Vector3: return Vector3(0., 0.575, 0.)