# Hurry Curry! - a game about cooking # Copyright (C) 2025 Hurry Curry! contributors # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as published by # the Free Software Foundation, version 3 of the License only. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see . # class_name CuttingBoard extends CounterBase var board = load("res://map/tiles/cutting_board.tscn").instantiate() var chopping: AudioStreamPlayer3D = AudioStreamPlayer3D.new() var acting_player func _init(ctx: TileFactory.TileCC): super(ctx) chopping.stream = preload("res://map/tiles/sounds/chop.ogg") add_child(chopping) base.add_child(board) func progress(position_: float, speed: float, warn: bool, acting_player_): super(position_, speed, warn, acting_player) var knife: Node3D = board.get_node("Knife") acting_player = acting_player_ if not chopping.playing and speed != 0.: chopping.play() if acting_player != null: knife.visible = false var acting_character: Character = acting_player.character acting_character.cutting = true elif speed == 0: chopping.stop() knife.visible = true if acting_player != null: var acting_character: Character = acting_player.character acting_character.cutting = false func finish(): super() if is_instance_valid(acting_player): var acting_character: Character = acting_player.character acting_character.cutting = false board.get_node("Knife").visible = true chopping.stop() static func interact_target() -> Vector3: return Vector3(0., 0.575, 0.)