[gd_scene load_steps=4 format=3 uid="uid://bys6bffu5srpt"] [ext_resource type="ArrayMesh" uid="uid://bketpomfy35to" path="res://map/tiles/deep_fryer_base.res" id="1_e4g0d"] [ext_resource type="ArrayMesh" uid="uid://c7k6gevpwdbv0" path="res://map/tiles/deep_fryer_fill.res" id="3_1rwcx"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1rwcx"] cull_mode = 1 albedo_color = Color(0.75, 0.58, 0.45000002, 1) roughness = 0.1 [node name="DeepFryer" type="Node3D"] [node name="Mesh" type="MeshInstance3D" parent="."] transform = Transform3D(0.75, 0, 0, 0, -3.278354e-08, -0.75, 0, 0.75, -3.278354e-08, 0, 0.5, 0) mesh = ExtResource("1_e4g0d") [node name="Fill" type="MeshInstance3D" parent="."] transform = Transform3D(0.75, 0, 0, 0, -3.278354e-08, -0.75, 0, 0.75, -3.278354e-08, 0, 0.5, 0) mesh = ExtResource("3_1rwcx") surface_material_override/0 = SubResource("StandardMaterial3D_1rwcx")