/* Hurry Curry! - a game about cooking Copyright (C) 2025 Hurry Curry! Contributors This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, version 3 of the License only. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see . */ shader_type spatial; uniform float eps = .01; uniform vec3 color_a : source_color; uniform vec3 color_b : source_color; void fragment() { vec2 uv = UV; uv = mod(uv, 1.); uv.x = smoothstep(0.5 - eps, 0.5 + eps, uv.x) * smoothstep(1. + eps, 1. - eps, uv.x) + smoothstep(0. + eps, 0. - eps, uv.x); uv.y = smoothstep(0.5 - eps, 0.5 + eps, uv.y) * smoothstep(1. + eps, 1. - eps, uv.y) + smoothstep(0. + eps, 0. - eps, uv.y); uv = uv * 2. - 1.; ALBEDO = mix(color_a, color_b, clamp(uv.x * uv.y, 0., 1.)); }