# Hurry Curry! - a game about cooking # Copyright 2024 nokoe # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as published by # the Free Software Foundation, version 3 of the License only. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see . # class_name FullTile extends Floor var static_body = StaticBody3D.new() func _init(ctx: TileFactory.TileCC): super(ctx) var shape = CollisionShape3D.new() var box = BoxShape3D.new() shape.position.y += .5 shape.shape = box shape.name = "Box" static_body.add_child(shape) static_body.name = "Body" base.add_child(static_body)