# Hurry Curry! - a game about cooking # Copyright 2024 nokoe # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as published by # the Free Software Foundation, version 3 of the License only. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see . # class_name Grass extends Tile const GRASS_MESH: Mesh = preload("res://map/tiles/grass_side.tres") func _init(ctx: TileFactory.TileCC): super(ctx) var random = RandomNumberGenerator.new() random.seed = str(ctx.position).hash() var multimesh_instance := MultiMeshInstance3D.new() var multimesh := MultiMesh.new() multimesh.mesh = GRASS_MESH multimesh.transform_format = MultiMesh.TRANSFORM_3D multimesh.instance_count = Global.get_setting("graphics.grass_amount") for i in multimesh.instance_count: var origin := Vector3(random.randf_range(-.5, .5), 0.25, random.randf_range(-.5, .5)) var basis_ := (Basis(Vector3(0, 1, 0), random.randf_range(0, PI)) * Basis(Vector3(1, 0, 0), PI/2)).scaled(Vector3(0.75, 0.5, 0.75)) multimesh.set_instance_transform(i, Transform3D(basis_, origin)) base_mesh.add_child(multimesh_instance) multimesh_instance.multimesh = multimesh func get_base_mesh(): return preload("res://map/tiles/grass.tscn").instantiate()