extends Node3D const GRASS_COUNT = 16 @onready var grass_side = preload("res://map/tiles/grass_side.tscn") func _ready(): var random = RandomNumberGenerator.new() random.randomize() for _i in GRASS_COUNT: var g: Node3D = grass_side.instantiate() add_child(g) g.position = Vector3(random.randf_range(-.5, .5), 0, random.randf_range(-.5, .5)) g.rotation = Vector3(0, random.randf_range(0, PI), 0)