[gd_scene load_steps=8 format=3 uid="uid://me0va8kbn0ck"] [ext_resource type="Material" uid="uid://c56pgcp4onece" path="res://map/tiles/house/frame.tres" id="1_7cj7h"] [ext_resource type="ArrayMesh" uid="uid://bvrrb1rr6f41l" path="res://map/tiles/house/door.res" id="1_k0ila"] [ext_resource type="Material" uid="uid://djepfh3hn45mt" path="res://map/tiles/house/window_glass.tres" id="2_n2fsy"] [ext_resource type="Material" uid="uid://dtoltk5uaa2l6" path="res://map/tiles/house/roof.tres" id="3_ca1vx"] [ext_resource type="Material" uid="uid://p1okexdmch4x" path="res://map/tiles/house/wall_color.tres" id="4_lvj6j"] [ext_resource type="Material" uid="uid://cjbkkx8jxitsf" path="res://map/tiles/house/door.tres" id="6_n2fsy"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_n2fsy"] cull_mode = 1 albedo_color = Color(0.160784, 0.180392, 0.0901961, 1) [node name="HouseDoor" type="Node3D"] [node name="Mesh" type="MeshInstance3D" parent="."] transform = Transform3D(5.96244e-09, 0, -0.5, 0, 0.5, 0, 0.5, 0, 5.96244e-09, 0, 0, 0) mesh = ExtResource("1_k0ila") skeleton = NodePath("") surface_material_override/0 = ExtResource("2_n2fsy") surface_material_override/1 = ExtResource("3_ca1vx") surface_material_override/2 = ExtResource("4_lvj6j") surface_material_override/3 = ExtResource("1_7cj7h") surface_material_override/4 = ExtResource("6_n2fsy") surface_material_override/5 = SubResource("StandardMaterial3D_n2fsy")