[gd_scene load_steps=6 format=3 uid="uid://cvu75687xehqb"] [ext_resource type="ArrayMesh" uid="uid://bvi7worim1fe5" path="res://map/tiles/house/oriel.res" id="1_66iue"] [ext_resource type="Material" uid="uid://djepfh3hn45mt" path="res://map/tiles/house/window_glass.tres" id="2_66iue"] [ext_resource type="Material" uid="uid://dtoltk5uaa2l6" path="res://map/tiles/house/roof.tres" id="3_fqtxf"] [ext_resource type="Material" uid="uid://p1okexdmch4x" path="res://map/tiles/house/wall_color.tres" id="4_fd1my"] [ext_resource type="Material" uid="uid://c56pgcp4onece" path="res://map/tiles/house/frame.tres" id="5_5mym6"] [node name="HouseOriel" type="Node3D"] [node name="Mesh" type="MeshInstance3D" parent="."] transform = Transform3D(5.96244e-09, 0, -0.5, 0, 0.5, 0, 0.5, 0, 5.96244e-09, 0, 0, 0) mesh = ExtResource("1_66iue") skeleton = NodePath("") surface_material_override/0 = ExtResource("2_66iue") surface_material_override/1 = ExtResource("3_fqtxf") surface_material_override/2 = ExtResource("4_fd1my") surface_material_override/3 = ExtResource("5_5mym6")