[gd_scene load_steps=6 format=3 uid="uid://ctd63c1uvf6va"] [ext_resource type="ArrayMesh" uid="uid://c4tqpo8dn2mm7" path="res://map/tiles/house/wall.res" id="1_oovdv"] [ext_resource type="Material" uid="uid://c56pgcp4onece" path="res://map/tiles/house/frame.tres" id="1_xlk0v"] [ext_resource type="Material" uid="uid://dtoltk5uaa2l6" path="res://map/tiles/house/roof.tres" id="2_gloxj"] [ext_resource type="Material" uid="uid://djepfh3hn45mt" path="res://map/tiles/house/window_glass.tres" id="2_oovdv"] [ext_resource type="Material" uid="uid://p1okexdmch4x" path="res://map/tiles/house/wall_color.tres" id="4_oovdv"] [node name="HouseWall" type="Node3D"] [node name="Mesh" type="MeshInstance3D" parent="."] transform = Transform3D(5.96244e-09, 0, -0.5, 0, 0.5, 0, 0.5, 0, 5.96244e-09, 0, 0, 0) mesh = ExtResource("1_oovdv") skeleton = NodePath("") surface_material_override/0 = ExtResource("2_oovdv") surface_material_override/1 = ExtResource("2_gloxj") surface_material_override/2 = ExtResource("4_oovdv") surface_material_override/3 = ExtResource("1_xlk0v")