# Hurry Curry! - a game about cooking # Copyright (C) 2025 Hurry Curry! contributors # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as published by # the Free Software Foundation, version 3 of the License only. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see . # class_name RollingBoard extends CounterBase var board = load("res://map/tiles/rolling_board.tscn").instantiate() var rolling: AudioStreamPlayer3D = AudioStreamPlayer3D.new() var acting_player func _init(ctx: TileFactory.TileCC): super(ctx) rolling.stream = preload("res://map/tiles/sounds/roll.ogg") rolling.volume_db = -10 add_child(rolling) base.add_child(board) func progress(position_: float, speed: float, warn: bool, acting_player_): super(position_, speed, warn, acting_player) var pin: Node3D = board.get_node("RollingPin") acting_player = acting_player_ if not rolling.playing and speed != 0.: rolling.play() if acting_player != null: pin.visible = false var acting_character: Character = acting_player.character acting_character.rolling = true elif speed == 0: rolling.stop() pin.visible = true if acting_player != null: var acting_character: Character = acting_player.character acting_character.rolling = false func finish(): super() if is_instance_valid(acting_player): var acting_character: Character = acting_player.character acting_character.rolling = false board.get_node("RollingPin").visible = true rolling.stop() static func interact_target() -> Vector3: return Vector3(0., 0.575, 0.)