# Hurry Curry! - a game about cooking # Copyright 2024 metamuffin # Copyright 2024 tpart # Copyright 2024 BigbrotherNii # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as published by # the Free Software Foundation, version 3 of the License only. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see . # extends Menu @onready var character: Character = $Node3D/Character @onready var back_button := $VBoxContainer/bottom_panel/back @onready var map: Map = $Node3D/Map @onready var username_edit = $VBoxContainer/top_panel/a/username func _ready(): super() $VBoxContainer/top_panel/a/username.text = Global.get_profile("username") character.set_style(Global.get_profile("character_style"), "chef") init_map() func init_map(): var map_tile = func (t): match t: ".": return "floor" "=": return "counter" "s": return "stove" "c": return "chair" "t": return "table" "o": return "oven" "#": return "wall" _: push_error("unknown tile: ", t) var tiles = [ "...............", "###############", "=oo==ss===.ctc#", "..............#", ".............=#", ".............=#", ".............=#" ].map(func (l): return Array(l.split("")).map(map_tile)) var gt = func (e): return null if e[1] >= tiles.size() else null if e[0] >= tiles[e[1]].size() else tiles[e[1]][e[0]] var co = Vector2i(floor(tiles[0].size() / 2), floor(tiles.size() - 2)) for y in tiles.size(): for x in tiles[y].size(): map.set_tile(Vector2i(x,y) - co, gt.call([x,y]), [[x,y-1],[x-1,y],[x,y+1],[x+1,y]].map(gt)) map.flush() func _input(_event): if Input.is_action_just_pressed("ui_cancel"): _on_back_pressed() func _on_back_pressed(): if username_edit.text == "": var popup_data := MenuPopup.Data.new() popup_data.text = tr("c.error.empty_username") var accept_button := Button.new() accept_button.text = tr("c.menu.accept") popup_data.buttons = [accept_button] await submenu("res://menu/popup.tscn", popup_data) return Global.set_profile("username", username_edit.text) Global.save_profile() replace_menu("res://menu/main.tscn") func _on_character_back_pressed(): modify_style(func m(current_style: Dictionary): current_style.color = G.rem_euclid(current_style.color - 1, character.COLORS.size())) func _on_character_forward_pressed(): modify_style(func m(current_style: Dictionary): current_style.color = G.rem_euclid(current_style.color + 1, character.COLORS.size())) func _on_headwear_back_pressed() -> void: modify_style(func m(current_style: Dictionary): current_style.headwear = G.rem_euclid(current_style.headwear - 1, character.headwears.size())) func _on_headwear_forward_pressed() -> void: modify_style(func m(current_style: Dictionary): current_style.headwear = G.rem_euclid(current_style.headwear + 1, character.headwears.size())) func _on_hairstyle_back_pressed() -> void: modify_style(func m(current_style: Dictionary): current_style.hairstyle = G.rem_euclid(current_style.hairstyle - 1, character.hairstyles.size())) func _on_hairstyle_forward_pressed() -> void: modify_style(func m(current_style: Dictionary): current_style.hairstyle = G.rem_euclid(current_style.hairstyle + 1, character.hairstyles.size())) func modify_style(modifier: Callable): var current_style: Dictionary = Global.get_profile("character_style") modifier.call(current_style) Global.set_profile("character_style", current_style) character.set_style(Global.get_profile("character_style"), "chef")