# Hurry Curry! - a game about cooking # Copyright 2024 nokoe # Copyright 2024 tpart # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as published by # the Free Software Foundation, version 3 of the License only. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see . # class_name ItemMessage extends Control const PRINTED_MAT := preload("res://menu/theme/materials/printed_material.tres") @export var enable_rotation := true @export var enable_grayscale := false var timeout_remaining := 0. var timeout_initial := 0. @onready var item_render: ItemRender = $VBoxContainer/SubViewportContainer/SubViewport/ItemRender @onready var progress: ProgressBar = $VBoxContainer/ProgressBar @onready var sub_viewport: SubViewport = $VBoxContainer/SubViewportContainer/SubViewport @onready var sub_viewport_container: SubViewportContainer = $VBoxContainer/SubViewportContainer @onready var v_box_container: VBoxContainer = $VBoxContainer func _ready() -> void: Global.configure_viewport_aa(sub_viewport, Global.get_setting("graphics.aa")) if enable_grayscale: sub_viewport_container.material = PRINTED_MAT func set_subviewport_size(sub_viewport_size: Vector2): sub_viewport.size = sub_viewport_size progress.custom_minimum_size.y = sub_viewport_size.x - sub_viewport_size.y v_box_container.size.y = 0 func set_round_corner_radius_progress(radius: int): var style_bg: StyleBoxFlat = progress.get_theme_stylebox("background") var style_fill: StyleBoxFlat = progress.get_theme_stylebox("fill") style_bg.corner_radius_bottom_left = radius style_bg.corner_radius_bottom_right = radius style_fill.corner_radius_bottom_left = radius style_fill.corner_radius_bottom_right = radius func set_item(item_name: String, timeout_initial_: float, timeout_remaining_: float): item_render.set_item(item_name, enable_rotation) timeout_remaining = timeout_remaining_ timeout_initial = timeout_initial_ progress.max_value = timeout_initial progress.value = timeout_remaining func remove_item(): item_render.remove_item() func _process(delta): if item_render.item != null and !Global.game_paused: timeout_remaining -= delta progress.value = timeout_remaining var x: float = timeout_remaining / timeout_initial var progress_style: StyleBoxFlat = progress.get_theme_stylebox("fill") progress_style.bg_color = Color(min((1-x) * 2, 1), min(x * 2, 1), 0.) progress.add_theme_stylebox_override("fill", progress_style)