# Hurry Curry! - a game about cooking # Copyright 2024 metamuffin # Copyright 2024 nokoe # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as published by # the Free Software Foundation, version 3 of the License only. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see . # extends Menu var url_regex: RegEx = RegEx.new() @onready var quit_button = $side/margin/options/quit @onready var connect_uri = $side/margin/options/connect/uri @onready var server = $side/margin/options/server @onready var server_control = $side/margin/options/server/control @onready var server_connect = $side/margin/options/server/connect func _ready(): super() url_regex.compile("^(?:(ws|wss)://)?([^:]+)(?::([0-9]+))?$") if OS.has_feature("web"): quit_button.hide() server.hide() connect_uri.text = Global.get_profile("last_server_url") func _menu_cover(state): $side.visible = not state func _on_quit_pressed(): quit() func _on_credits_pressed(): submenu("res://menu/credits.tscn") func _on_connect_pressed(): var url = connect_uri.text var result := url_regex.search(url) if result != null: print(result.strings) if result.get_string(1) == "": url = "ws://" + url # only set default port for non-tls websocket connections if result.get_string(3) == "" and result.get_string(1) != "wss": url = url + ":27032" connect_uri.text = url Global.set_profile("last_server_url", url) connect_to(url) func _on_quick_connect_pressed(): if OS.has_feature("JavaScript"): connect_to(JavaScriptBridge.eval(""" window.location.protocol.endsWith("s:") ? `wss://${window.location.host}/` : `ws://${window.location.hostname}:27032/` """)) else: connect_to("wss://hurrycurry.metamuffin.org/") func connect_to(url: String): print("Connecting to %s" % url) Global.server_url = url replace_menu("res://menu/game.tscn") func _on_change_character_pressed(): replace_menu("res://menu/character.tscn") func _on_settings_pressed(): submenu("res://menu/settings.tscn") func _on_server_pressed(): match Server.state: Server.State.RUNNING: Server.stop() Server.State.STOPPED: Server.start() Server.State.FAILED: Server.start() func _on_server_connect_pressed(): connect_to("ws://127.0.0.1:27032/") func _process(_delta): server_control.disabled = false server_connect.visible = Server.state == Server.State.RUNNING server_control.modulate = Color.WHITE match Server.state: Server.State.RUNNING: server_control.text = tr("Stop Server") server_control.modulate = Color.AQUAMARINE Server.State.TESTING: server_control.text = tr("Server (Testing)") server_control.disabled = true Server.State.STARTING: server_control.text = tr("Server is starting...") server_control.disabled = true Server.State.STOPPED: server_control.text = tr("Start Server") Server.State.FAILED: server_control.text = tr("Server (Failed)") server_control.modulate = Color(1,0.4,0.5) server_control.tooltip_text = tr("The server crashed or exited in some way or another.\nGodot's APIs are so bad however, that we really can't know why that happend.\nYou should try starting the server from the command-line.") Server.State.UNAVAILABLE: server_control.text = tr("Server (Unavailable)") server_control.disabled = true server_control.tooltip_text = tr("Server binary was not found. Please install the server separately.") func _on_uri_text_changed(new_text): connect_uri.modulate = Color.WHITE if url_regex.search(new_text) else Color.RED