# Hurry Curry! - a game about cooking # Copyright 2024 metamuffin # Copyright 2024 nokoe # Copyright 2024 tpart # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as published by # the Free Software Foundation, version 3 of the License only. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see . # extends Node3D const NULLS = [null,null,null,null] const BUCKETS = [[], ["floor","floor","floor","floor","tomato-crate", "steak-crate"], ["table", "chair", "counter"], ["sink", "stove"]] @onready var environment: WorldEnvironment = $Environment @onready var map: Map = $Map func _ready(): if !Global.on_vulkan(): environment.environment.tonemap_exposure = 0.25 for x in range(-10,11): for y in range(-10,11): var w = exp(-sqrt(x*x+y*y) * 0.15) var k = randf() * w var bucket = BUCKETS[int(floor(k * BUCKETS.size())) % BUCKETS.size()] if bucket.size() == 0: continue var tile_name = bucket[randi() % bucket.size()] map.set_tile(Vector2i(x,y), tile_name)