/* Undercooked - a game about cooking Copyright 2024 metamuffin This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, version 3 of the License only. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see . */ shader_type spatial; uniform sampler2D noise : source_color; uniform vec3 ccloud : source_color; uniform vec3 csky : source_color; void fragment() { vec2 uv = UV * 0.9; uv += TIME * vec2(0.001,0.002); float f = texture(noise, uv).x; f = 1. - f; f = pow(f, 1.5); f = floor(f*5.)/5.; f = pow(f, 2.); ALBEDO = mix(csky, ccloud, f); }