[gd_scene load_steps=10 format=3 uid="uid://l4vm07dtda4j"] [ext_resource type="Script" path="res://menu/menu_background.gd" id="1_ijsg0"] [ext_resource type="PackedScene" uid="uid://cs8gxa22c6joh" path="res://map/map.tscn" id="2_eg8f5"] [ext_resource type="Shader" path="res://menu/menu_background.gdshader" id="3_5mp8y"] [sub_resource type="Sky" id="Sky_utrtx"] [sub_resource type="Environment" id="Environment_slkjl"] background_mode = 1 background_color = Color(0.258131, 0.300518, 0.691406, 1) sky = SubResource("Sky_utrtx") [sub_resource type="QuadMesh" id="QuadMesh_fvp2p"] size = Vector2(100, 100) [sub_resource type="FastNoiseLite" id="FastNoiseLite_e3eby"] noise_type = 2 frequency = 0.008 fractal_octaves = 7 fractal_gain = 0.72 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_s4fnp"] width = 1024 height = 1024 generate_mipmaps = false seamless = true noise = SubResource("FastNoiseLite_e3eby") [sub_resource type="ShaderMaterial" id="ShaderMaterial_gd87g"] render_priority = 0 shader = ExtResource("3_5mp8y") shader_parameter/ccloud = Color(0.835938, 0.835938, 0.835938, 1) shader_parameter/csky = Color(0.30549, 0.313799, 0.664062, 1) shader_parameter/noise = SubResource("NoiseTexture2D_s4fnp") [node name="MenuBackground" type="Node3D"] script = ExtResource("1_ijsg0") [node name="Map" parent="." instance=ExtResource("2_eg8f5")] [node name="Camera" type="Camera3D" parent="."] transform = Transform3D(0.614606, 0.499662, -0.610408, -0.00282255, 0.775198, 0.631712, 0.78883, -0.386531, 0.477852, -9.13611, 4.90356, 1.22532) projection = 1 size = 8.0 [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] transform = Transform3D(0.5, -0.866025, 2.37987e-16, -3.78552e-08, -2.18557e-08, 1, -0.866025, -0.5, -4.37114e-08, 0, 7, 0) [node name="env" type="WorldEnvironment" parent="."] environment = SubResource("Environment_slkjl") [node name="the-sky-tm" type="MeshInstance3D" parent="."] transform = Transform3D(0.614606, 0.499662, -0.610408, -0.00282255, 0.775198, 0.631712, 0.78883, -0.386531, 0.477851, 6, -13, -11) mesh = SubResource("QuadMesh_fvp2p") surface_material_override/0 = SubResource("ShaderMaterial_gd87g")