# Hurry Curry! - a game about cooking # Copyright (C) 2025 Hurry Curry! contributors # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as published by # the Free Software Foundation, version 3 of the License only. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see . # class_name InputSetting extends GameSetting const INPUT_VALUE_NODE_SCENE = preload("res://menu/settings/input/input_value_node.tscn") func create_row(): var row = super() row.value_node = INPUT_VALUE_NODE_SCENE.instantiate() Settings.hook_changed_init(key, true, func(value): if is_instance_valid(row): row.value_node.value = value ) row.value_node.changed.connect(func(): Global.set_setting(key, row.value_node.value)) return row func changed_keys(): return [key] # if Global.array_eq(Global.get_setting(key), default): return [key] # else: return []