# Hurry Curry! - a game about cooking # Copyright 2024 nokoe # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as published by # the Free Software Foundation, version 3 of the License only. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see . # class_name RangeSetting extends GameSetting var min_value: float var max_value: float var tick_count var smooth: bool func _init(new_description: String, new_preset: float, new_min_value: float, new_max_value: float, new_smooth: bool = true, new_tick_count = null): super(new_description, new_preset) min_value = new_min_value max_value = new_max_value tick_count = new_tick_count smooth = new_smooth func _update_row(): super() row.value_node = HSlider.new() row.value_node.min_value = min_value row.value_node.max_value = max_value row.value_node.tick_count = abs(max_value - min_value) if tick_count == null else tick_count row.value_node.step = 0 if smooth else (1 if tick_count == null else abs(max_value - min_value) / (tick_count - 1)) row.value_node.value = _value func fetch_setting(): if row != null: _value = row.value_node.value func set_value(v): super(v) if row != null: row.value_node.value = _value