# Hurry Curry! - a game about cooking # Copyright 2024 metamuffin # Copyright 2024 tpart # Copyright 2024 nokoe # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as published by # the Free Software Foundation, version 3 of the License only. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see . # extends Menu const SCROLL_SPEED := 500. var character := -1 @onready var anim: AnimationPlayer = $AnimationPlayer @onready var username: LineEdit = $ScrollContainer/Control/TextureRect/PaperMargin/Contents/NameEntry/LineEdit @onready var sign_sound: AudioStreamPlayer = $Sign @onready var sign_button: Button = $ScrollContainer/Control/TextureRect/PaperMargin/Contents/Signatures/EmployeeMargin/Sign/Signature @onready var scroll: ScrollContainer = $ScrollContainer @onready var select_uniform: HBoxContainer = $ScrollContainer/Control/TextureRect/PaperMargin/Contents/SelectUniform @onready var skip_tutorial: CheckBox = $ScrollContainer/Control/TextureRect/PaperMargin/Contents/SelectExperience/CheckBox func _ready(): anim.play("paper_slide") var button_group := ButtonGroup.new() for i in range(3): var preview: HairstylePreview = preload("res://menu/hairstyle_preview.tscn").instantiate() select_uniform.add_child(preview) preview.setup(i, button_group) preview.selected.connect(_character_selected) if i < 2: var spacer = Control.new() spacer.size_flags_vertical = Control.SIZE_EXPAND spacer.custom_minimum_size.x = 50 select_uniform.add_child(spacer) # Enable msaa 2D for this scene Global.get_viewport().msaa_2d = Viewport.MSAA_4X super() func _character_selected(idx: int): character = idx func _process(delta): var s = Input.get_axis("rotate_up", "rotate_down") scroll.set_deferred("scroll_vertical", scroll.scroll_vertical + s * delta * SCROLL_SPEED) func check(): if username.text == "": return tr("c.error.empty_username") if character == -1: return tr("c.error.select_hairstyle") return null func _on_sign_pressed(): if check() != null: var popup_data := MenuPopup.Data.new() popup_data.text = check() var accept_button := Button.new() accept_button.text = tr("c.menu.accept") popup_data.buttons = [accept_button] await submenu("res://menu/popup.tscn", popup_data) return sign_button.disabled = true sign_sound.play() await sign_sound.finished anim.play_backwards("paper_slide") await anim.animation_finished Global.set_profile("username", username.text) if skip_tutorial.button_pressed: for k in Global.profile["hints"].keys(): Global.set_hint(k, true) Global.save_profile() Global.set_setting("gameplay.hints_started", skip_tutorial.button_pressed) Global.set_setting("gameplay.tutorial_disabled", skip_tutorial.button_pressed) Global.set_setting("gameplay.setup_completed", true) Global.save_settings() Global.get_viewport().msaa_2d = Viewport.MSAA_DISABLED replace_menu("res://menu/main.tscn")