[gd_scene load_steps=5 format=3 uid="uid://xq5claqewtb3"] [ext_resource type="ArrayMesh" uid="uid://co1ygecaclgaq" path="res://player/character/tram/tram.res" id="1_lw3pl"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_eboss"] albedo_color = Color(0.137255, 0.372549, 0.176471, 1) metallic = 0.42 roughness = 0.3 [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_36qjs"] metallic = 1.0 roughness = 0.07 [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_c7y58"] albedo_color = Color(0.129558, 0.129558, 0.129558, 1) [node name="Tram" type="Node3D"] [node name="Mesh" type="MeshInstance3D" parent="."] transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0) mesh = ExtResource("1_lw3pl") skeleton = NodePath("") surface_material_override/0 = SubResource("StandardMaterial3D_eboss") surface_material_override/1 = SubResource("StandardMaterial3D_36qjs") surface_material_override/2 = SubResource("StandardMaterial3D_c7y58")