# Hurry Curry! - a game about cooking # Copyright (C) 2025 Hurry Curry! contributors # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as published by # the Free Software Foundation, version 3 of the License only. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see . # extends CanvasLayer @onready var boost = $Buttons/Boost @onready var interact_right = $Buttons/InteractR @onready var interact_left = $Buttons/InteractL @onready var pause = $Buttons2/Pause @onready var modulate_color = $MovementStick.pressed_color var touch_enabled := false func _ready(): Settings.hook_changed_init("ui.touch_controls", "main", apply_touch) Global.using_touch_change.connect(func f(_x): apply_touch(Settings.read("ui.touch_controls"))) # throw away useless argument Global.hand_count_change.connect(apply_hand_count) apply_hand_count(Global.hand_count) func apply_touch(touch_controls: String): touch_enabled = Global.using_touch or touch_controls == "enabled" and touch_controls != "disabled" visible = touch_enabled func apply_hand_count(count: int): interact_left.visible = count >= 2 func in_lobby_updated(in_lobby: bool): $Buttons.visible = not in_lobby func _on_boost_pressed(): Input.action_press("boost") boost.modulate = modulate_color func _on_boost_released(): Input.action_release("boost") boost.modulate = Color.WHITE func _on_interact_r_pressed(): if Global.hand_count == 1: Input.action_press("interact_left") else: Input.action_press("interact_right") interact_right.modulate = modulate_color func _on_interact_r_released(): if Global.hand_count == 1: Input.action_release("interact_left") else: Input.action_release("interact_right") interact_right.modulate = Color.WHITE func _on_pause_pressed(): Input.action_press("ui_menu") pause.modulate = modulate_color func _on_pause_released(): Input.action_release("ui_menu") pause.modulate = Color.WHITE func _on_interact_l_pressed() -> void: Input.action_press("interact_left") interact_left.modulate = modulate_color func _on_interact_l_released() -> void: Input.action_release("interact_left") interact_left.modulate = Color.WHITE