[gd_scene load_steps=7 format=3 uid="uid://bdbw8whs3data"] [ext_resource type="Texture2D" uid="uid://c10wjga8ni7eq" path="res://player/particles/checkmark/checkmark.svg" id="1_co83x"] [ext_resource type="Script" uid="uid://bj1h0r3qvy6vm" path="res://player/particles/checkmark/checkmark.gd" id="2_ru6ov"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ru6ov"] transparency = 1 no_depth_test = true shading_mode = 0 vertex_color_use_as_albedo = true albedo_texture = ExtResource("1_co83x") billboard_mode = 2 billboard_keep_scale = true [sub_resource type="QuadMesh" id="QuadMesh_4d8iq"] material = SubResource("StandardMaterial3D_ru6ov") [sub_resource type="Curve" id="Curve_co83x"] _data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.49781358, 1), 0.0, 0.0, 0, 0, Vector2(0.9931608, 1), 0.0, 0.0, 0, 0] point_count = 3 [sub_resource type="Gradient" id="Gradient_gh7p3"] offsets = PackedFloat32Array(0, 0.26672226, 0.4904026, 1) colors = PackedColorArray(1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0) [node name="Checkmark" type="CPUParticles3D"] emitting = false amount = 1 one_shot = true explosiveness = 1.0 mesh = SubResource("QuadMesh_4d8iq") direction = Vector3(0, 1, 0) spread = 0.0 gravity = Vector3(0, 0, 0) initial_velocity_min = 1.0 initial_velocity_max = 1.0 scale_amount_min = 0.5 scale_amount_max = 0.5 scale_amount_curve = SubResource("Curve_co83x") color = Color(0, 1, 0, 1) color_ramp = SubResource("Gradient_gh7p3") script = ExtResource("2_ru6ov") [connection signal="finished" from="." to="." method="_on_finished"]