extends Node3D @onready var camera: FollowCamera = $FollowCamera @onready var map: Node3D = $Map var players := {} # Called when the node enters the scene tree for the first time. func _ready(): await Multiplayer.init if Multiplayer.player_id == -1: push_error("multiplayer has not been initialized") Multiplayer.connect("add_player", func(player: int, name: String, pos: Vector2, character: int): var player_instance: Player if player == Multiplayer.player_id: player_instance = ControllablePlayer.new(player, name, pos, character) player_instance.camera = camera player_instance.map = map camera.target = player_instance else: player_instance = Player.new(player, name, pos, character) players[player] = player_instance add_child(player_instance) ) Multiplayer.connect("position", func(player: int, position: Vector2, rotation: float): var player_instance: Player = players[player] player_instance.update_position(position, rotation) ) Multiplayer.send_join("Blub", 1)