class_name Floor extends Node3D var base = Node3D.new() enum Facing { NEG_Y = 0, NEG_X = 1, Y = 2, X = 3, } func setup(rename: String, _neighbors: Array): add_child(load("res://models/prefabs/map/floor_kitchen_small.tscn").instantiate()) base.name = "Base" add_child(base) self.name = rename func turn_facing(facing: Facing): base.rotate_y(facing * 0.5 * PI + PI) func tile_name(idx): if idx == null: return null return Multiplayer.tile_names[idx]