class_name Player extends Node3D const PLAYER_SIZE: float = 0.4 const SPEED: float = 25. var game: Game var position_ = Vector2(0, 0) var mesh = preload("res://scenes/player.tscn").instantiate() var hand: Node3D = null func _init(id: int, new_name: String, pos: Vector2, _character: int): add_child(mesh) position_ = pos name = new_name game = new_game func update_position(new_position: Vector2, new_rotation: float): position_ = new_position rotation.y = new_rotation func take_item(tile: FullTile): if hand != null: push_error("already holding an item") var i = tile.take_item() if i == null: push_error("tile is null") hand = i func put_item(tile: FullTile): var i = hand if i == null: push_error("holding nothing") i = null tile.put_item(hand)