class_name FullTile extends Floor var static_body = StaticBody3D.new() func _init(rename: String, neighbors: Array): super(rename, neighbors) var shape = CollisionShape3D.new() var box = BoxShape3D.new() shape.position.y += .5 shape.shape = box shape.name = "Box" static_body.add_child(shape) static_body.name = "Body" base.add_child(static_body)