class_name GenericTile extends Floor func _init(rename: String, neighbors: Array, kind: String): super(rename, neighbors) var mesh = MeshInstance3D.new() var text = TextMesh.new() var mat = StandardMaterial3D.new() text.text = kind text.font = SystemFont.new() text.depth = 0 mesh.mesh = text mesh.position.y = 1 mesh.scale = Vector3(3, 3, 3) mat.billboard_mode = mat.BILLBOARD_ENABLED mat.shading_mode = BaseMaterial3D.SHADING_MODE_UNSHADED text.material = mat item_base.add_child(mesh)