class_name WallWindow extends WallTile static func interact_target() -> Vector3: return Vector3(0, 0.625, 0) func _init(rename: String, neighbors: Array): super(rename, neighbors) match kind: WallKind.STRAIGHT: base.add_child(load("res://models/prefabs/map/window.tscn").instantiate()) WallKind.OUTER_CORNER: push_warning("There is no corner window!") base.add_child(load("res://models/prefabs/map/window.tscn").instantiate())